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While he may not have been keen for people to see his acting performance, Sam is overjoyed with how Viva played her character. "Luckily, I'd worked with Viva before, and I knew from that project that I could work well with Viva. She has a very precise control over subtle things—her voice, her gestures, her facial expressions. And that would be key in a game like this. In fact, when I was first thinking about the idea of Her Story, I had Viva in mind. I particularly recall that when she came in to do a previous casting, her initial read was so good, and that memory of her in a plain room, no costume, captured on video, just nailing it… that was definitely in my mind when I was imagining the concept of Her Story."Finally, I ask Sam how he feels about the reception for his game, so far."Floored. I felt like I had something that would appeal to a niche group, and maybe would have some word of mouth, maybe pay for itself over six months or so—so to see that happen within days of launch? Wow. It's hugely satisfying to see the world at large be so receptive to a game like this. So many times I've been told that certain ideas, certain styles, just don't make sense. So to see that in the modern, digital world there's a way to actually reach an audience with a game like this, that's a great counterpoint to some of the discussion around the online audience and the marketplace for games."Follow Matt Porter on Twitter.On Noisey: We Spoke to the Musical Masterminds Behind 'Adventure Time'