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Anyone who has picked up a controller to play Friday the 13th probably threw it right back down after a minute or two of dodging zombies, birds, and wolves while navigating the confusing twisting paths of Camp Crystal Lake. The game was too hard, too obtuse, and, at its worst, didn't make sense. Your first order of business (after surviving) is to visit the many cabins located around camp to look for clues, weapons, and check in on the gentle children who will be massacred with ease if you suck. And you will suck.The gentle children will be massacred if you suck. And you will suck.
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The more I played Friday the 13th, the more I realized that it's pretty much the great grandfather of Demon's Souls. The rhythm-based gameplay will eventually click for the physical half of the game, while the forward thinking you need to pull off properly surviving days one to three and killing Jason is surprisingly cerebral for a licensed NES title from the late 80s.And damn it, Jason's teal mask and purple suit were starting to grow on me.So my frustration would slowly melt away into satisfaction. With each play through I experimented with new weapons and counselors, knocking Jason down, but not keeping him out. I was still getting butchered, but now I kinda liked it. I had developed a game plan and I knew that this saga of Jason-on-Jason violence would soon be at an end.New on The Creators Project: 'Goodnight Mommy' Is the Rebirth of Austrian Horror
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